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The graphics in many modern games look very similar to real life. This is often because they are using something called ray tracing. In this video Ill show you how I created my own ray tracer in Python and how you can too! Ill give you an in-depth explanation about intersections shadows and highlights refraction reflection volumetric lighting and more as well as the potential problems you might encounter when making a ray tracer of your own. Timestamps: 00:20 Rays and Intersections 03:28 Spheres 03:47 Shadows and Highlights 06:20 Reflections and Refraction 08:17 Translucent Materials 08:32 Volumetric lighting I also made a short compilation of some outputs which you can see here: You can also find the full code in the GitHub-repository: Music: Deliberate Thought by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 licence. Source: Artist: October by Kai Engel python raytracing,
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