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In this tutorial, Guilherme shows you how to use Google's Firebase to code a login screen. Get our game creation courses: https://gdquest.mavenseed.com/courses New Features in Godot 3.1 playlist: http://bit.ly/new-features-godot-3-1 Part 2 (firestore): https://youtu.be/-vDNk7BzOGc Godot project: https://github.com/GDQuest/Godot-engine-tutorial-demos/tree/master/2019/05-17-firebase-login CONTENTS 00:52 - Requirements 01:43 - Firebase project 03:24 - Main scene 04:06 - Project architecture 04:19 - REST APIs 05:35 - Firebase script 11:16 - Register scene 12:22 - Register script 16:25 - Firebase login function 17:02 - Login scene 17:35 - Login script 19:11 - Assignments 20:00 - Tutorial summary Pre-requisites - Learn to work with UI in Godot: - Introduction to UI containers in Godot 3: https://www.youtube.com/watch?v=YL8apqN6IJM - Create a game interface from scratch: https://www.youtube.com/watch?v=y1E_y9AIqow - JSON in Godot (openRPG tutorial): https://www.youtube.com/watch?v=8HOmLNuuccs Going further: - JSON: Open RPG Dialogue system: https://www.youtube.com/watch?v=8HOmLNuuccs - Firebase REST API Auth docs: https://firebase.google.com/docs/reference/rest/auth - REST APIs: https://en.wikipedia.org/wiki/Representational_state_transfer - JSON - Working with data APIs in JavaScript: https://www.youtube.com/watch?v=uxf0--uiX0I - Godot firebase plugin by FrogSquare: https://github.com/FrogSquare/GodotFireBase Discord ► https://discord.gg/87NNb3Z Twitter ► https://twitter.com/nathangdquest This video is licensed under the CC-By 4.0 license: https://creativecommons.org/licenses/by/4.0/ You can attribute it to "GDQuest and contributors - https://www.gdquest.com/"Video features the following: ? How to define Bean class in java ? How to use bean class in JSP scriplet ? How to use bean using jsp:useBean It contains the following files ? Index.jsp ? load.jsp ? StudentBean.java ? welcome.jsp ✔️ jsp:useBean standard action tag is use to establish a connection between a jsp page and a java bean. ✔️ In web applications of java, jsp and java bean communication is required in the following two cases: 1️⃣In a real-time MVC project, a model class (business class) will set the data to a java bean and a jsp (view) will read the data from a bean and finally displays it on the browser. 2️⃣If multiple jsp pages need common java logic then it separates that java code into a bean and then we call the bean from jsp. #Jdk #Java #AdvanceJava #Gujarati #RaviROza OS : Windows 10 Jdk : Version 8 IDE : Eclipse Mars Server : Apache Tomcat 7 ?️ Follow Me https://raviroza.wordpress.com/ https://raviroza.blogspot.com/ https://www.facebook.com/ravi.oza.it https://twitter.com/raviozaIT https://www.youtube.com/user/ravioza101 #RaviROza #Gujarati #JSPActionTags#soft #rust #ez #pvp #hack #new #soft #rust #ez #pvp #hack #new #soft #rust #ez #pvp #hack #new #soft #rust #ez #pvp #hack #new #soft #rust #ez #pvp #hack #new #soft #rust #ez #pvp #hack #new #soft #rust #ez #pvp #hack #new #soft #rust #ez #pvp #hack #new #soft #rust #ez #pvp #hack #new #soft #rust #ez #pvp #hack #new #soft #rust #ez #pvp #hack #new #soft #rust #ez #pvp #hack #new #soft #rust #ez #pvp #hack #new #soft #rust #ez #pvp #hack #new#streamdeck Stream Deck Plugins Missing or wont Install? Easy Fix!! Download Latest Version: https://www.elgato.com/en/downloads If you're having problems with elgato stream deck plugins, this video is for you. I'll show you how to fix common problems so you can start using the stream deck to its full potential.This talk covers building a simple toy implant in Rust. The goal of this implant is to allow an attacker to persist on a system post-exploitation and give them access needed to move laterally. I’ll start out with a look at the design and architecture of sophisticated real world implant and cover some of the unique design and implementation concerns. Next I’ll give a quick introduction to Rust. I’ll cover at a high level the features of the language and the ecosystem. Rust brings a lot to the table but also has plenty of downsides. I’ll try to be honest about where it shines and where it is weak. Finally I’ll go through the actual implementation of my toy implant, how it works and the feature roadmap for the future. Speaker Info Twitter: https://twitter.com/thestusmall User Group Info: Website: http://northdallas.net/ Twitter: https://twitter.com/nddnug Slack: https://bit.ly/2DrIIttQuick tutorial on how to make a simple card game on my home page tonesoftales.com. The home page works as a framwork for card game creation, with scripting in Lua. It's free to register and you're very welcome to join!by Adam Majer At: DebConf17 https://debconf17.debconf.org/ Room: Buzz Scheduled start: 2017-08-08 16:00:00Proje : SaaS olarak ChatSupport SDK yazıyorum. https://bit.ly/discord-katilOne of the challenging aspects of building modern games is making it multiplayer especially when it comes to choosing transport among the variety of network protocols and their limitations. Performance, stability, and simplicity in development, - can we have them all at once? Today we will show you the way to tackle this - using RSocket. RSocket is an application protocol that makes developing any networked application as easy as pie. To prove that, we are going to build a multiplayer Pac-Man, and during the process compare different ways of making the game. About Oleh Dokuka, Developers Advocate / Principal Software Engineer, Netifi, inc Mainly Java Software Engineer / Consultant focused on distributed systems development adopting ReactiveManifesto and ReactiveProgramming techniques. Opensource geek, the active contributor of ProjectReactor. Along with that, Public speaker and Author of the book "Reactive Programming is Spring 5.0":https://www.packtpub.com/application-development/reactive-programming-spring-50Spencer delves into the origin of German industrial music, ponders whether or not he is a developer, and discusses roundhouse kicks with Alyss. See you at SIGNAL, the developer conference by Twilio. Checkout SIGNAL: https://goo.gl/Q40McAFive API Styles – An exploration of today’s five most important API architectural styles: Tunnel Style, URI Style, Hypermedia Style, Graph Style and the Event-Driven style. Agenda 18:30 – 19:00 Accreditations 19:00 – 20:00 API Architecture meetup (speech in English). 20:00. Afterwork in Bar (courtesy of Gfi and CA Technologies)Real Time Korea http://www.realtimekorea.netIn this video, we discuss at a high-level how we are deserializing and deserializing our gameobject and scriptable object data with the server. We are also showing how actions are dispatched to and from the server for online play. Gem Wars is a game created in Unity3d with an Asp.NET Core 3.1 WebAPI backend using REST as the data-transfer protocol. The game is 2D and all assets were created in the first videos of the series. The backend server is using MS SQL server hosted through Amazon Web Services (AWS) and Entity Framework as the data-access layer (DAL) / object relational model (ORM). All services and applications are hosted on scalable micro-services through Docker and AWS Elastic Container Service (ECS). We are also using an IdentityServer4 for the authorization server with a custom grant handler for Google connections through Unity. Gem Wars is a block-tile game where the goal is to form lines either vertically or horizontally. Completed lines will disappear, and the player will accrue a number of points for the number and tier of tiles in the line, the number of lines, and a multiplier that grows for the number of gems and gem tier in the line. Gem Wars has 3 game modes - Free Play, Practice Vs AI, and Battle. In Battle, 8 players are entered into a ladder and compete 1v1 for the highest score in individual matches. Each player begins with 10 health, and each loss results in a reduction of health by 1. The game completes when 1 player remains and reigns champion of the ladder. Practice Vs AI is a game-mode for practicing for Battle and is a single Match between you and an AI player. The AI is real-time on the same board as the player, and as more lines are created, the AI speed increases. Finally, Free Play is a game mode where players create as many lines as possible and try to achieve the highest score they can on the leaderboard. GemWars is available as a free demo at https://www.pixelhorrorstudios.com, and will be released formally on Android Play Store and iOS store. All content and programming occurred live on Twitch.tv at https://www.twitch.tv/liveordevtrying. If there are any questions regarding the design, programming practices, or asset critique, please comment here or join the active Discord at https://discord.pixelhorrorstudios.com.HENNESY NUKER. SUBSRIBE AND LIKE.Chrome Insecure origins treated as secure flag: chrome://flags/#unsafely-treat-insecure-origin-as-secure Chrome notifications settings: chrome://settings/content/notificationsPlayed a bit with SignalR - it's just awesome! Writing another chat was too boring, so I've tried to make a tiny multi-player Conway's Game of Life simulator. Demo shows 4 gliders crashing into a stable colony of 2x2 blocks. GitHub repository of VS 2012 RC project: https://github.com/tyshka/GameOfLifeSignalR